Stellaris flak vs pd. Because the only advantage Flak has is its higher tracking, you can afford to completely ignore it once you get t3 PD and t4 sensors which raise their tracking to acceptable levels, while Flak overcaps from these upgrades. Stellaris flak vs pd

 
 Because the only advantage Flak has is its higher tracking, you can afford to completely ignore it once you get t3 PD and t4 sensors which raise their tracking to acceptable levels, while Flak overcaps from these upgradesStellaris flak vs pd  PD is good for targetting missiles

and they do it quite well. GW/SC/PD/Flak Wonk. . Flak guns apparently shoot down strike craft, which I could care less about since they are useless. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Vastly, hugely, and mind-bogglingly so, to paraphrase Douglas Adams. This won't really slow down enemy strikecraft too much - they'll still kill you in 2 hits on average- but flak batteries have -75% vs armor, giving you a fair amount of extra health against PD. Example for 160 fleet cap. Flak has better tracking; PD has better damage. However, seems to be a lot of talk that point defense just wrecks them and makes them useless. It's telling how bad some parts of this system are thought out that dedicated anti-missile flak doesn't even enter the discussion, and instead the first thought is to. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Specifically, a 1:1:1 mix of PD picket corvette, NL frigate and Kinetic Artillery-Flak destroyers. But slower, less evasive and deploy slower. . The fighters are worth it without that point defense. It can do this because missiles do not have evasions scores, and PD has a higher rate of fire than flaks. This seems to line up to Missile defense (Point-defense) as well. However, their respective point defense weapons (PD guns vs missiles, flak vs craft) are very cost-effective at shutting them down. 3. The fight is very "sharp". Ah, got it. True?The Flak Cannon is a medium ballistic point defense weapon that does area-of-effect fragmentation damage. 8 seconds later. Driven Assimilators can now assimilate other machines after taking Synthetic traditions. 75 - (60 - 50)) = 2. As probably most of you know. Autocannons will fare much better vs a corvette thanks to damage. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Just luke before. They arn't similar enough to be helpful Espessialy when it's clear when the pressumed role of a flak battery on earth, repelling enemy aircraft (or strike craft if you will), means little in. Given that the main purpose of PD is to counter strike crafts and missiles, I am not quite sure why someone would use flak as they have much slower attack cooldown than PD. Once you pass a certain point in game, your tech will allow you to build. Damage 54-70. Flak and Point Defense do the same damage and are equally decent for general damage. Is flak a flat upgrade?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Swarmer missiles are very good at overwhelming enemy point defense and act as a diversion to your tops or missiles, not good on there own thou. PD is slightly harder hitting, Flak can reach a higher Tracking. First thing to fire are the missiles. All corvettes. Corvettes are always useful for guided weapons. The fight is very "sharp". Because the only advantage Flak has is its higher tracking, you can afford to completely ignore it once you get t3 PD and t4 sensors which raise their tracking to acceptable levels, while Flak overcaps from these upgrades. shields: 18. My main issue is that flak needs people during combat, point defense does not (if charged) - so I would suggest to either make PD use one person vs. . #10 < > Showing 1-10 of 10 comments . So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. You might as well also have the flak/PD. It does generally win better when punching down though, so if you're taking good fights it's not the worst idea. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Command Cruiser Class. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. It's very effective. #1. But it cost minor artifacts. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Missiles don’t have evasion but strike-craft do. Swapping the Flak from above for PD changed the losses to an average. Fighter: Fighter will fight enemies fighters, bombers, and strikecrafts, they will also tend to cover friendly bombers from enemy fighters, And yes, they can also be shot down by P. I used to use flak guns but they are truly useless. Against fallen empires I often go for an Arc emitter build. See full list on gametaco. However since pd is inaccurate it won’t do exactly the full damage of flak without significantly more than 14 pd. [deleted] •. All point defence is point defence for the entire fleet, because point defence doesn't care what the target of the missile is and fleets cluster enough that every point defence gun can fire at any incoming missile. Once AI gets pd, Swarmers are generally within reach, and by the time there are full-blown pd destros, you can often get Swarmers. I lost all my bigger ships. Plasma has -75% damage vs shields. 0 vs. lancefighter • 5 yr. So I have almost 500 hours played of Stellaris and this might be a stupid question, but what is the difference between point defense and flak?. But how does the Flak do damage? Is it one. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. Towards the midgame you'll start leaning towards torps. Like most alien tech, they take quite some time to research but that is normally offset by the increases you get from scanning debris. You have to keep in mind the damage modifiers for the weapons. Shields damage, on top of being useful versus Strike Craft, sounds like a totally warped situation. Only reason to build specific PD vessels in my opinion is if you need to counter an enemy using missile corvette spam. Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. The main difference is tracking. For those unaware, the "~" command will bring up the console. There's no in between. If you go with hangers, the starbase will likely lose regardless of enemy ship configuration, because strike craft. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. PD is better against non-moving targets than Flak. If you stick with medium gun turrets then the vast majority of the time a 2k station is going to win against a ~2k fleet of corvettes. If you can get Crystal Hull tech this can help you build ships more for less. Zorro Nov 15, 2017 @ 6:06pm. 30 Range is very low. This is atop the fact they render all PD useless. However there is quite a few anecdotal experiences from people stating that mixed fleets loose to pure battleships with tracking or range titans. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. lil less damage sure but you gotta hit in the first place to do dmg lol Against anything bigger than Fighters both PD types are useless. Due to current balance & PD ability to shot enemy ships - kinetic PD is much better in early corvettes game (flak + 2lasers using flaks as anti-shield weapon). . Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. Stellaris Real-time strategy Strategy video game Gaming comments. Add the +15 from sensors and 40% evasion is literally not doing anything against lategame PD. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. PD is energy and has slightly higher base damage which is meant to make them better at taking out incoming missiles. I'm continuing with focused discussions of issues with missiles and strike craft - in this thread, I want to look at understanding where point defense and flak systems might be best positioned going forward. PD vs Flak Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as. . Stellaris beam weapons can. Flak is about half as effective, per slot, as anti missile/fighter PD but has enough range that multiple ships can cover eachother. D and Flak, They also attack-run large ships, Which deal lower damage than bomber, Fighters use laser guns, while bomber. This seems to line up to Missile defense (Point-defense) as well. True? < 1 2 >. It only works against the crisis (Contingency, Unbidden, or Scourge). There was also fairly vague statement to the effect that. and they do it quite well. Checking AI fleet comp, and build there are 2 possibilities. All other stats pretty much identical across all 3 weapon tiers for PD/Flack Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. Both have 0. . There was also fairly vague statement to the effect that. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. That seems off. While PD/Flak are improved now, they are very much "all or nothing". corisaiAdded nanite autocannons and flak cannons as a reward for killing the scavenger bot. True? Σύνδεση ΚατάστημαAfter researching Flak Batteries in this latest patch, I'm wondering if there's any purpose to consider using point defense again. Here are the release notes for the update, which will be going live later today IS NOW LIVE. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at destroying highly evasive targets whose evasion capabilities significantly exceed Point Defense's abilities to track. But if your enemy is bringing enough point-defense to shoot down a great part of your missiles, your damage output is still significantly reduced. It has exceptional anti-missile and anti-fighter capability, beaten in its category only by the Dual Flak Cannon, which trades some range and a smaller blast radius for a noticeably higher rate of fire. 0 vs. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. I went file diving. AI spend nearly 30% of the total fleet on corvettes, and another 30% on frigates. Next to fire are the lasers in the L-Slots. GW/SC/PD/Flak Wonk. If the Cruisers stray too far. Furthermore most large weapons gained minimum range. Given that the main purpose of PD is to counter strike crafts and missiles, I am not quite sure why someone would use flak as they have much slower attack cooldown than PD. If you put two flak cannons on a destroyer or cruiser, or one fighter hanger on a cruiser, under normal circumstances you can easily negate two large. So one weapon we can scratch from the list. Technically 14 pd does the same damage as flak. 4 tracking less than Flack at all 3 tiers. 2 with 3. True?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Fleet comp would be something like: Battleships (X-slot Tachyon + 4x Kinetic Artillery) Cruisers (Torpedo + 2x S Autocannons, 2x PD + H, 2x PD) Flak and Point Defense do the same damage and are equally decent for general damage. You're quite right, the colours of the PD visual match the colours used by lasers; Red at tier 1 to the gold/brown hue of gamma lasers at tier 3, if you're using both it's difficult to distinguish them save for the PD's far higher rate of fire. Flaks are good at targetting fighters, and I suppose smaller ships. . True?The late game threats - Fallen Empires, Prethoryn, Unbidden, etc. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. Defense platforms are finally very viable! What are your DP loadout? I always make three kinds of platforms: Artillery: Here I load the long distance boys, on side for a Neutron Lancher and the other side are Kinetic Artillery. Having greater force naturally leads to smaller losses per Lanchester's law, but in case of SC (or rockets) vs PD the effect is multiplied by the fact that small number of SC is totally negated by PD while after certain point (at which PD is saturated to capacity) SC start to break through and deal damage; the more SC amount is above PD. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T2 ( 6000 base research) Barrier PD, T4 (16000) Guardian PD. You probably know point defense weapons are best for missiles and flak weapons are best for strike craft, so keep in mind if you already have some hangers in your fleet you can probably skip the flak and focus on point defense. Destroyers for PD and anti-corvette, also near Corvette speeds with still high evasion (typically can't reach 90% evasion like Corvettes, but can go up to 70% on average). more point defense, less hangars. PD is energy and has slightly higher base damage which is meant to make them better at taking out incoming missiles. - XL weapons are poor vs corvettes and destroyers, good against cruisers, and superb against anything bigger than cruisers. PD would still be better for missiles because of the lower cooldown and the fact that auto. So whats the difference between Flak and point defense beisides the different researchpath and PD having 1-4 dmg while Flak got 1-3? Is PD better…12th May 2022. In this video I review the combat effectiveness of Point Defenses against Torpedoes and Missiles in the. 0. I have 50 destroyers fitted with flak turrets and that is my fleet’s. 8 second reload times though, so you're gonna get 2 shots (assuming the speed numbers mean what they should) - 1 initial and then another 0. the flak will kill the strikecraft and move on to the missiles faster than the PD can kill the missiles and then move on to the strikecraft. Of course there are also anecdotal descriptions of people countering the current meta of pure battleships. A good foundation to fiddle with numbers and composition to suit your play styles. Tinca12 • 10 mo. Paradox Interactive has unveiled Toxoids, a new Species Pack DLC for Stellaris that'll bring the "most stubborn species in the game's history" when it comes to PC on 20th September. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. Apr 19, 2023. Stellaris' recent 3. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Basic answer is - battleships with pure long ranged weapons. PD is a balancing act that we have to do vs. no it says barrier, never seen it before 2. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Point Defense is optimal for missiles, Flak is optimal for fighter craft. . Ship fire rate and range are still important, I think. shields: 6. The differentiation is supposed to be that energy PD is better against missiles while kinetic PD is better against strikecraft. . Mostly I’m trying to understand how disengagement works differently for different sizes of ships. 8 seconds. It's an okay perk in your last slot, as oftentimes by the time you have seven perks and are. Considering the next big Patch is due on the 22nd Februrary 2018 (about 3 weeks), asking this questions is kind of pointless. There was also fairly vague statement to the. Ok so point defense weapon can shhot down missles. Flak has additional range (40 - 8), so it gives you 5x as much interception potential. no it says barrier, never seen it before 2. 0 Railgun (50 range, 50 tracking) vs. While I understand PD hitting bombers in an attack run, since hitting missiles is harder, it doesn't make sense. There was also fairly vague statement to the effect that. For example, you could equip destroyers with S and M weapons along with PD with the gunship + picket section combo with the tracking AI if you are figthing a mono missile corvette fleet and have the ability to switch it up by getting L weapons if you are fighting anything bigger than a. PD has 25% more max damage (but the same min damage) vs Flack - at all 3 tiers. hull: 15. even when the fighters are out of range but the missiles arent the PD is kinda locked on the fighters and will happily watch you nuke a large. Maybe we should re split strikecraft back up into fighters and bombers and make bombers good and powerful especially agianst large ships. Think about it this way: A single carrier Battleship would carry the maximum of 3 Hangars, each putting out 8 Strike Craft, or 24 SC per carrier. Point defense. Mesl •. True?Stellaris > General Discussions > Topic Details. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. But much faster and able to evade flak/pd better. 10 missile corvettes vs 10 PD corvettes doesnt go so well. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at destroying highly evasive targets whose evasion. Also a good point to think about: any ship that can use picket computers should use PD over Flak ALWAYS because strike craft evasion isn’t that high in the first place. Moongduri • 10 mo. 6+ rebalance), but the weakness to Flak has made it trickier to use. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. The current day PD prime examples of CWIS sure seem to be what autocannon are in space. I don't pay attention to the names of anything that isn't top tier. Oct 16, 2018; Add bookmark #20. Practically pd takes energy rather than ammo and since it doesn’t require a factory it ends up being cheaper, it also has a much wider shooting arc. 9 vs. If you get cruisers before an enemy, you get a free war. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. stats taken from an "insane" difficulty game and checked against a "normal" difficulty game to verify. But I'm showing at least on lower level ones, PD and Flak have the exact same rate of fire in 2. In fleet vs Fleet, they can be shot down pretty easily by PD and especially flak. For example 15k made heavy use of missiles while 17k had no PD, or 15k had lots of fighters and bombers and 17k had little to no flak cannons. My understanding matches yours. Strike craft can also target other strike craft, though unlike P slot weapons they cannot target missiles. Create specific game, disable ai, give yourself all tech - and force ability to attack friendly fleets. All Stellaris needs is more tech, and more importantly, more exclusive techs. . 3 vs. True?A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. armor: 2. hull: 4. And Endless Space is not Stellaris and vice versa - Stellaris goes for freeform instead of preset races of Endless Space. Thread starter GKPecap; Start date Jul 17, 2021; Jump to latest Follow Reply. Sure, but the problem is that usually, a P slot is worth a S slot on every ship part, and the picket bow of the destroyer is the only one where a P slot replaces a M slot or 2 S slots, making the loss of firepower even worse than usual. Flak [With fighters maybe?] and kinetic batteries. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. and they do it quite well. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Missiles start with 0 Evasion and end with 40. • 9 mo. For missile evasion, strike craft are far superior PD to actual PD, and strike craft have 100 tracking. I usually build flak+plasma corvettes and with destroyers with L arty and M plasma to pound shields at long range before the vettes swarm. I've been testing the effectiveness of different weapons and ship types for 1. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. + the big hole cause by flak gun is horrible. Flak is kinetic so better vs shields. - Damage. 5 Flak Battery to kill one strike craft per day (the respawn timer for the strike craft). ago. My 210k fleet vs their 135k. IIRC there is currently a bug where one of the computers uses median weapons range instead of longest weapons range, which would cause ships with f. Added a Robot Assembly Complex building that gives 2 roboticist jobs. As to ship builds, here i have to agree, it. The reason armour is terrible is because of 100% armour penetration existing. In lategame when AI got all weapons on peak level will just smash the stuff together randomly. I've been using point defense on my corvettes and they catch most of the missiles. 13th has to be 2 or above. "Stellaris: Where the Geneva Convention Goes to Die !" 12; Reactions:. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. flak is supposed to prioritize strikecraft and PD prioritizes missiles. They also have an extra 5% evasion. Sep 25, 2013 651 375. 8. So, was digging around about bombers/fighters, and seems that range wise the bombers now have a good advantage and useful range. (Also convenient when you're sending small squadrons to scoop up. #4. 0, its like flak but it does 2 more points of damage, 40% less tracking and it is energy rather than kinetic. I actually tend to go really overboard with point defense, because early game PD actually rivals low tier. But it require to kill Scavenger Bot. 8 "Gemini" update and the Galactic Paragons expansion. . But the Flak Battery has 50% tracking vs Sentinel's 10% tracking, so it will negate an extra 40% enemy evasion. In small fights (one mother, 3 amoeba vs corvettes: 3 pd + 3 missiles), I usually only get one strike craft kill if at all so they appear poor, however I seem not to loose corvettes even though my dps vs the actual main Amoeba should be lower. 129. the kind of opposition we are expecting. By the time I research energy siphons there are far better weapons available to strip shields away, and the damage is very low. Defense platforms are finally very viable! What are your DP loadout? I always make three kinds of platforms: Artillery: Here I load the long distance boys, on side for a Neutron Lancher and the other side are Kinetic Artillery. e. PD has -75% vs armor but is normal against everything else. Ok so point defense weapon can shhot down missles. Sep 25, 2013 651 375. net I went file diving. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 20 PD corvette, 20 neutron frigate, 1 titan for aura, 24 picket cruiser. Missiles could remain strong while they had ammo and empasis of the balancing could more be put on strike craft vs PD/flak (nad larger missile hulls that couldnhave more ammo yet be less spammable than corvettes)Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if enemy uses both missiles and fighters?So i think that extra tracking would make it more viable vs things like corvettes etc than point defense would be. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. So one weapon we can scratch from the list. It's no secret that Flak and PD can do fine against the hull of opponents; with several caveats: Flak is much better early game; due to the tracking/evasion at that stage. Finally, don't despair. PD simply cant keep up in a target rich environment unless they are stacking PD, and in that case they are neglecting other weapons to do so. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. but they don't. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. Thats 95% of everything there is to know about it. Explosives hit extremely hard for their weight class and strike craft are pretty versatile. But Flak's greater range and accuracy are still its main advantages over PD. spudwalt • 21 days ago. It seems to me, that the AI is exclusively using PD/Flak builds in the early game. For the 10 NMCs, it requires 20-30 Barrier PD shots or 20 Guardian shots over the 4. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. With how much more dangerous missiles, torpedoes, and strike craft have become with the next update. All strike craft go in a special hangar slot. Reply. Thanks. Why the hell falk need so much space. . Add a Comment. Both bypass shields. The PD beams are instantaneous, not like kinetics with their flight time. Still learning combat and I thought I had decent missile defense. H-slot is a fair replacement for Flak; PD does okay vs. While Stellaris as a game engine isn't a fleet control RTS, it definitely could use some better mechanisms to allow artillery/carrier ships to turn and burn to try to maintain their range. I don't pay attention to the names of anything that isn't top tier. This is unlocked by a new Robotic Assembly Systems. 5 day Cooldown. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. So around year 100, I make the switch to Plasma weapons and either particle lances or energy torpedoes (from the disruptor line), with some of my own point defense thrown in for. and I honestly haven't played Stellaris in some time, so I don't have the in-game values. 11. so just to put this out there for the Flak vs PD in 2023. Frigates before proton/neutron are countered by PD, and after those they become worthless due AI bug. Range in Stellaris is only really relevant if you have enough alpha strike damage to cause casualties before your enemy gets to fire (or if your range is too short and your guns keep retargeting as ships wander around in battle, which is why Autocannons are hot garbage). One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. True? Σύνδεση ΚατάστημαFlak or PD and does Strike Craft useful ? :: Stellaris Discussioni generali. Then you have perfect weapon synergy with all-shield piercing, greatly trimmed down repeatables, massive bonus damage against large. #9. Destroyers are more flexible compared to Corvettes. Both have 0. Only difference is damage (1-3/1-4. First ship to be able to field fighters/ bombers (usually worse choice than conventional weapons, just like missiles). Also a general balance to A ship slots, will change the amount given based on ship hull group. Interesting video. PD vs missiles Flak vs strike craft is the idea, but either will do in a pinch against non-optimal targets (ya know, if they weren't both pretty bad at their jobs). Stellaris fighting is a big RNG you can help by choosing the right weapon for the right enemy. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. With a wide variety of loadouts and options cruisers should be able to. Don't bother with any other weapon type on them, they aren't worth it. As the Contingency goes on and gains territory, there are several events to help take the pressure off. PD is good for targetting missiles. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. The PD beams are instantaneous, not like kinetics with their flight time. With a fleet fitted like this in proper numbers (I went with 20 arty. but they don't. Another option is strike craft especially after all those buffs. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". There are currently. If you put two flak cannons on a destroyer or cruiser, or one fighter hanger on a cruiser, under normal circumstances you can easily negate two large missle launchers. Flak actually has better DPS VS shields than PD. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. . Honestly I think Stellaris could use more asymmetrical shipbuilding options, and neutron launchers as indisputably the best weapon (which they are, currently) but which can be countered fits that bill exactly. 3. This is why the PD corvette required. Now that flak and point defense have the same firing distance and use the same weapon's slots but flak has higher damage output and tracking stats, is there. 25 day Cooldown as one M-slot SWM salvo. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. flak is supposed to prioritize strikecraft and PD prioritizes missiles. Are extremely powerful vs AI. #8. I usually build flak+plasma corvettes and with destroyers with L arty and M plasma to pound shields at long range before the vettes swarm. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Defender of the Galaxy does nothing against awakened empires. The Wiki entry for Strike Craft reads on one side as though SC hit points are for each craft, but the other side shows, for example, Adv Strike Craft doing 40. Toxoids will. 37 per month. 0, its like flak but it does 2 more points of damage, 40% less tracking and it is energy rather than kinetic. And besides that a Mix of Kinetic and Energy Artillery. Star Wars space battles are World War 2 naval battles with a space re-skin. 0 average damage every 0. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. True?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. The flak is superior to point defense early because of the tracking bonus. Strike Craft have far higher evasion stats than Missiles do. Additionally it's not a good idea to mix flak and point defense on the same ship design. Missiles, disruptors, and normal weapons alike. Twitch - Confused if you should be using Flak or Point Defense? Don't know what those little red hardpoints are for? Thi. 5 days. . Missiles could remain strong while they had ammo and empasis of the balancing could more be put on strike craft vs PD/flak (nad larger missile hulls that couldnhave more ammo yet be less spammable than corvettes) Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if enemy uses both missiles and fighters? So i think that extra tracking would make it more viable vs things like corvettes etc than point defense would be. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Flak should not be conducted without acknowledging the rest of weapons "balance" / 'meta" Strike Craft is the superior version of Point Defense/ Flak and Missiles. Flak. Afaik everyone came to the same result there - line computer beats every other computer, giga wins in arty vs arty, tl wins in line vs line, and aside from line computer (assuming you don’t have unreliable special components like precog or enigmatic), range and tracking is otherwise king due to accuracy cap on to hit chance. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. 5 seconds, the firing speed of pdd is 0. and they do it quite well. Picket bow is garbage unless you're building ships with no goal other than "maximize PD per fleet capacity", but picket stern is only a very slight decrease in expect DPS vs. notagoodpainter. Which battleship build is better v. The only way around that is to screen them with Swarmer missiles, but this strategy is only really worth it for full missile fleets (and is the only way they can compete at all with PD/Flak) Energy Torpedoes can't be shot down and are useful for everybody as a. 5 day Cooldown. Yes destroyers do PD better but you are forgetting that PD is utterly useless.